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Counter-Strike: Global OffensiveCashnight #4

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Game Counter-Strike: Global OffensiveCounter-Strike: Global Offensive
Type Single Elim
Bronze Bracket No
Visibility Public
Maximum Teams 16
Registered Teams 0
Confirmed Teams 0
Match Mode 5v5
Replay Uploads Optional
Replay Downloads Enabled
Start Date Friday April 18th, 2014
Location #cashnight - pm cashnight|deki to get your team confirmed. 10EUR/team buy-in.
Tournament Views 1,257
Creator DeKMaTcHeR

Description

Cashnight #4 hosted by DeKMaTcHeR & chrisJ
Rules
Bracket ---> 21:00CET
Join #cashnight and pm cashnight|deki^^^^ with teamname and line-up to get your team confirmed, 10EUR per team, as soon as the payment has been received your team will be confirmed.
The prize pool will be divided as follow:
1st place gets 70% of the total amount
2nd place gets 30% of the total amount

Format: 16 Teams
• 5 versus 5
• Maxrounds 15
- Maps Veto A B B A (Left Team A, Right Team B)
Map pool:
• de_dust2
• de_inferno
• de_train
• de_nuke
• de_mirage

• Custom models not allowed
• Knife for side
• Two flashes and four grenades in total.
ammo_grenade_limit_flashbang "2", ammo_grenade_limit_total "4"

• 15 minutes after the appointed time for match start have passed, you can request a Walk Over
• Overtime - Maxrounds 3 with mp_startmoney 10000
• Pauses only allowed during freezetime, make sure pause is enabled on the server.
• You are allowed a 10 minute pause each half.
• If the server crashes before four rounds have been played the match starts over
• If the server crashes after four rounds have been played, the match continues with the current score but with mp_startmoney 6000

Demos:
• Recording in-eye is a demand, if you don't it could lead to disqualification.
• You can demand a maximum of two demos from your opponents, and you have to notify one of the admins that you have requested it from your opponents.
• You have five minutes after the gamesgames has ended to request the demos.
• And if your demo gets requested, you have 15 minutes to upload it on any file hosting site.

Round 1: RO16

Round Format: BO1

First Map: -

Subsequent Maps: Pick from the Map Pool

Round 2: Quarter-finals

Round Format: BO1

First Map: -

Subsequent Maps: Pick from the Map Pool

Round 3: Semi-finals

Round Format: BO1

First Map: -

Subsequent Maps: Pick from the Map Pool

Round 4: Final

Round Format: BO1

First Map: -

Subsequent Maps: Pick from the Map Pool

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